Jul 16, 2026
FarmJam 2026 - Dev Log 1
Two days into FarmJam: themes dropped, I switched to LimeZu assets on day one, and got the project, event bus, mouse interaction, game state, day/night cycle, and player animations built. The bugs were the interesting part (an origin offset that put my interaction range on the farmer's hat, a tile boundary sampling issue, and camera smoothing causing jitter), and I'm about three days ahead of schedule.